Maxon Cinema 4D Training Course

Cinema 4D Maxon

Learn Cinema 4D, from the ground up, in this  Cinema 4D course.

This course will get you comfortable with the basics of modeling, lighting, animation, and many other important topics for 3D Motion Design.

Master basic 3D principles and lay the foundation for more advanced subjects in the future.

Course Overivew

  • During the course you will learn to set up a project, understand Cinema 4D’s interface, work within a 3D environment, model and render objects adding texture and lighting effects to them and create some basic animation sequences.
    Explore Cinema 4D in more detail, covering more complex modelling techniques, more advanced rendering and material manipulation and looks at animation in more detail.
  • This course also focuses on using the integrated sculpting tools for organic modelling, hard surface modelling and retopology.
  • This Cinema 4D training course helps you expand your 3D horizons and enables you to delve into the new features of Cinema 4D in the shortest time possible.
  • This course enhances your skills as well as your earning potential as a 4D expert.
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Course Benefits:

Cinema 4D Basics

  • Welcome to the Cinema 4D interface
  • Using layouts and ‘workspaces’
  • Setting up a project
  • Frame rate and unit sizes
  • Understanding the various windows, toolbars and viewports
  • Navigating around a 3d space and using hotkey navigation
  • Managing project settings correctly

 

Creating Objects in Cinema 4D

  • Understanding basic object types and parameters
  • Understanding the various types and forms, their settings and parameters
  • Creating basic objects ‐ primitives
  • Manipulating objects, moving scaling and rotating
  • Using the attributes manager
  • Understanding object properties and object tags

 

Understanding the objects hierarchy

  • How the object hierarchy or objects list works as an organizational tool
  • Cinema 4D’s parent and child structure ‐ understanding parent and child relationships
  • Using the list to hide and display objects
  • Using Null objects to control the hierarchy

 

Using Modifiers and Deformers to modify, distort and manipulate objects

  • Creating Deformers and using them correctly within the object list
  • Types of Deformers ‐ uses for animation and modelling
  • Deformer limits ‐ using falloff

 

Making spline or outline objects to edit and create objects

  • Creating basic outlines with the Bezier pen
  • Making shapes and paths
  • Bezier types, interpolation and curve interpolation
  • Smoothing Beziers
  • Text splines
  • Using Illustrator paths

 

Creating more complex models using different constructor objects

  • Extrusion objects
  • Lofting ‐ making surfaces from profiles
  • Lathing ‐ spinning objects in a virtual lathe
  • Arrays ‐ multiple objects from a single source
  • Booleans ‐ combination objects
  • The Combine object ‐ turning separate elements into one
  • Using subdivision surfaces for making smoother models

 

Using editable objects, points edges and polygons to create any shape or surface

  • Points, edges and polygons ‐ the different editing modes
  • Understanding detail level ‐ How many polygons?
  • Using the Tool setting in the attributes manager
  • Using the Selection tools
  • Extruding and inner extruding
  • Beveling polygons and edges
  • Joining and breaking polygons
  • Smoothing and Phong tags
  • Face normal
  • Alignment functions
  • Avoiding common polygon problems

 

Creating and working with materials to change the colour, texture and properties of objects

  • Making new materials and shaders
  • Enabling material properties
  • Colour, texture, reflectance and transparency
  • Bump maps to enhance surfaces.
  • Using bitmaps and procedural textures
  • Creating a texture within Adobe Photoshop
  • Applying materials ‐ material tags
  • UVW mapping ‐ how to align textures with objects

 

Creating environments for objects

  • An infinite ground plane ‐ the floor object.
  • Making skies, skylight objects and physical skies.
  • Creating “props” to assist with reflections
  • Hiding environments for reflections

 

Adding lights and Cinema 4D cameras to give viewpoints

  • Understanding the range of light types and light techniques
  • Working with different light ranges and falloff
  • Shadow types and their parameters
  • Adding visible and volumetric lights
  • Adding Skylights
  • Creating and using a camera
  • Setting lens settings and parameters
  • Camera switching and editing

 

Creating simple animations using animation and Keyframing

  • Basic animation techniques
  • Understanding the animation workspace
  • Getting things to move with Keyframes
  • Using the Timeline to animate an element or function
  • Using keys and curves
  • Previewing an animation

 

Rendering and output to create still or animation sequences

  • The Cinema 4D renderers
  • Rendering set up ‐ size and frame rate
  • File types ‐ Exporting frames and animations
  • Adding Global Illumination for more realistic rendering
  • Adding more effects to the renderer
  • The Cinema 4D picture viewerRendering
  • print and video

 

Further into Materials and UVW Mapping

  • Using the Reflectance channel to create complex surfaces
  • Correct use of Fresnel
  • Using the Luminance channel to create light effects
  • Transparency and refraction
  • Material glow
  • Using Bump and Displacement to dynamically create more detail
  • Combination channels – Fusion and layers for complex texture channel control
  • Effect layers within materials
  • Getting better control of our UVW mapping; making materials “stick” to objects

 

Modelling More Complex Shapes and Surfaces

  • Combining constructor objects
  • Further into deformers
  • Using Null objects to control the hierarchy and ensure correct results
  • Complex polygon modeling
  • Using Soft selections and advanced selection techniques
  • Extracting splines from objects
  • Objects clean up and correcting geometry
  • Box modelling smooth surfaces with the subdivision surface

 

Using Mograph for Modelling and Object Creation as well as more Complex Animation

  • Mograph object types and how to create them
  • Modelling with Mograph
  • Using the Mograph cloner
  • Creating and using Mograph Effectors with Mograph elements
  • Effector falloff
  • Animating with Mograph

 

Introduction to the Cinema 4D Dynamic’s System

  • Introducing real world physics into scene to allow objects to collide, bounce and deform
  • Applying dynamics tags to turn objects into items with physical properties
  • Using rigid bodies and cloth bodies
  • Soft body dynamics
  • Collider objects
  • Controlling dynamics system settings

 

Rendering and lighting

  • Exploring GI in detail
  • HDRI workflow for more realistic rendering – skylight illumination
  • Using luminant materials with GI
  • Ambient occlusion
  • Using the physical renderer
  • Understanding antialiasing settings
  • Fast updates with progressive rendering
  • Reducing render times
  • Advanced lighting and rendering – using global illumination
  • Rendering multi pass renders for compositing
  • Complex output formats for better renders
  • Using compositing tags
  • Alpha channel
  • Introduction to Adobe After Effects Cineware
  • Using Sketch and Toon Shaders

 

Refining Animation and Effecting Motion and Speed

  • Refining timing with advanced Keyframe use
  • Understanding the F-curve editor in detail
  • Interpolation and curve types
  • Combining Keyframes with dynamics
  • Mograph animation in depth
  • Camera animation with motion cameras
  • Path animation and target tags

 

Introduction to sculpting 

  • The sculpting layout
  • Subdivision levels

 

Starting to sculpt 

  • Creating a suitable base model
  • Preparing the mesh for sculpting
  • The sculpting brushes explored
  • Tool settings
  • Sculpting using layers

 

Using Cinema 4D Advanced Sculpting functionality to add detail

  • Mirroring
  • Hard surface sculpting
  • Baking sculpt meshes
  • Adding detail with stamps
  • Using the brush tools to create and modify objects
  • Creating Bump, normal and displacement maps
  • Retopologising
  • Masking in Cinema 4D
  • Stencilling

By the end of the course the delegate will have the tools to create full 3D scenes and create finished output.

  • Exploring MAXON CINEMA 4D R17 Studio Interface
  • Working with Splines
  • Introduction to Polygon Modeling
  • Sculpting
  • Texturing
  • Lighting
  • Rigging
  • Animation
  • Introduction to UV Mpping
  • Composting in 3D Objects
  • Rendering
  • MoGraph
  • Working with XPresso

This course is designed for

  • Anyone who is new to Cinema 4D and wants to learn to create 3D stills and animations.
  • Character animators
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Prerequisites

This course is available at :

Classroom Training

Cairo
Giza
Onsite

Online Training

Virtual Interactive Instructor LED
Self-Paced Training

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